PolyTrans is the leading industry standard for comprehensive visualization and data translation of all 3D CAD/CAM, VisSim and Digital Content Creation data. With its support of virtually every 2D and 3D file format you will need no other tool to visualize 3D models and translate them to your format of choice. With a user base of the entire 3D industry, and being in use constantly by 3D professionals like yourself, PolyTrans works 'out of the box' in the most complex and demanding of situations – it simply works!
Over the last 2 decades PolyTrans has pioneered and set the standards for scene conversion, animation transfer, skinned mesh & skeletons conversions, trimmed NURBS surface + curve conversion, crack-free and error-free CAD to DCC/animation package conversions, automatic bitmap conversion and many more innovative solutions. Okino is also well known for its personal, hands-on and fast technical support plus customer relations.
Important purchasing information: most customers purchase the base-level PolyTrans or NuGraf program and one or more optional add-on modules. Please be careful to review which modules you need before purchasing (add-on modules can be purchased at any time). The PolyTrans-for-Maya sub-product is configured as PolyTrans + DCC/Pack module. The native PolyTrans-for-3ds-Max plug-in system comes with each base-level copy of PolyTrans or NuGraf. Most Okino customers will purchase at least one of: CAD/Pack, DCC/Pack and/or Granite/Pack.
PolyTrans (and its elder brother NuGraf) are stand-alone programs which were written with one purpose in mind: to produce the most accurate, error free and robust conversions between all 3D DCC, VisSim and CAD file formats. PolyTrans was the first such program to market and hence has a long standing reputation of providing quality conversions as well as top notch technical support from its development team. The elder NuGraf program also provides for print quality photo-realistic rendering and more user interface controls for interactive scene composition.
Supported 2D and 3D File Formats
3D Import File Formats: Apple 3D Metafile, 3ds max (via native plug-ins), Adobe Illustrator, Biovision BVH and Acclaim motion capture, Collada, DirectX, DXF/DWG, DWF-3D, Electric Image FACT, FilmBox (FBX), HOOPS HSF, IGES, Inventor (Autodesk CAD), JT Open, Lightwave, Maya (native plug-ins), Okino native BDF, OpenFlight, OpenNURBS, PLY, Protein Database (PDB), native Pro/Engineer assemblies and part files, Rhino-3D/OpenNURBS , Sketch-Up, Softimage-3D, Softimage (XSI), Solid Edge, SolidWorks, STL, Strata v1.75, trueSpace, U3D, USGS DEM & Gtopo-30, VRML1/Inventor2, VRML2, Wavefront (Full NURBS + Polygons), X3D and XGL. Native CATIA v4 + v5. ACIS SAT, IGES-solids, native ProE, STEP, Parasolids, Pro/Desktop, and VDA. Contact Okino for support on these or other formats as this list changes over time.
3D Export File Formats: Apple 3D Metafile, 3ds Max (native plug-ins), Collada, DirectX, DXF/DWG, DWF, Electric, FilmBox (FBX), Image FACT, HOOPS HSF, IGES 5.x (NURBS not meshes), JT Open, Lightscape, Lightwave, Maya (native plug-ins), NGRAIN .3KO, Okino native BDF, Open GL C Code, OpenFlight, PLY, POV Ray 2.0 and 3.0, Pro/E SLP 'Render File', Renderman RIB (NURBS and Meshes), RenderWare/ActiveWorlds, Rhino-3D/OpenNURBS, Shockwave-3D, SketchUp, Softimage (XSI), STL, trueSpace, Wavefront OBJ, U3D, Viewpoint VET, VRML 1, VRML 2 , X3D, XAML-3D, XGL and SGI Inventor2. Contact Okino for support on these or other formats as this list changes over time.
2D Bitmap File Formats: TIFF, JPEG, BMP, SGI, GIF, IFF Lightwave, IFF Maya, PIC (Softimage), PIX (Maya), PNG, PPM, PSD (photoshop) and Targa. Additional LeadTools supported bitmap file formats: AFP, BMP, CMP, CUT, EPS, EXIF, FLC, GEM, ICO, IFF, ITG, FPX, MAC, MSP, PCD, PCT, CLP, PCX, PSD, PBM, PNG, PTK, SCT, SGI, SMP, RAS, TIFF, TGA, WBMP, XWD and XPM. Video formats supported for viewing: AVI, MPEG-1, 2, 4, QuickTime Movies (.qt, .mov, .mtv) and Macromedia Flash (SWF).
These two special, native plug-in versions of PolyTrans run inside 3ds Max and Maya. For well over a decade they have provided the industry standard for add-on 3D CAD, DCC and VisSim converters inside of 3ds Max and Maya. This is one of the most popular aspects of PolyTrans in the D.C.C. community. PolyTrans-for-Maya is available via the "DCC/Pack" license. Note: Okino natively supports Lightwave (lws/lwo) and Softimage (dotXSI) file formats so no native plug-in modules are needed for those animation programs.
Popular uses include import of all CAD file formats into 3ds Max and Maya (SolidWorks, ProE native, STEP, IGES and dozens more), bidirectional conversion of complete scenes between 3ds Max and Maya, cross conversion of OpenFlight VizSim databases, cross conversion of DirectX files with skinning, excellent bidirectional Lightwave conversions, and many more long established problem-solving solutions for 3ds Max and Maya users.
Optional Add-On Modules
Several advanced but optional add-on modules are available (others may also be available):
CAD Conversions and CAD Data Re-purposing Through PolyTrans
CAD conversion has always been a key aspect of Okino software development since 1988. One of our strengths is in converting all major CAD file formats to every non-CAD file format and animation package. Our converters simply work and work very well since they are in such widespread use.
(click on the images for 3D converter description)
Highly Refined Conversions Between all Major Animation/DCC Packages
Okino Computer Graphics can best be understood as two distinct sub-companies: one which specializes in the CAD market, CAD products and CAD users, and one which specializes in the animation/DCC (Design-Content-Creation) markets and users. We excel at providing the industry standard converters for these distinct, yet often overlapping, markets. Okino is particularly well known in the DCC market for the last decade-and-a-half as the major provider of data conversion pipelines that tightly connects all major 3D animation packages and file formats. PolyTrans is in use by all major production companies who regularly use 3ds Max, Maya, Softimage, Lighwave, Cinema-4D, and related common file formats such as DirectX, Collada, FBX, OpenFlight, VRML/X3D and many others.