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User Interface
Beginner and Expert Modes.
- Multiple Display Modes.
- Window Positioning Controls.
- Interruptible and Transparent Redraws.
- Interactive Camera Placement.
- Interactive Light Placement.
- Light Librarian.
- Extensive, context-sensitive online help and dual printed manuals (600 pages).
Object Manipulation
- Completely Hierarchical Model Database and User Interface.
- Built-in Primitives.
- 3D Extruded Fonts.
- Object Manipulation.
- Automatic Polygon Processing.
Hierarchical Selector Window
- Fast Scene Component Access.
- Hierarchy Manipulation.
- Fast Material Assignment.
Extensive Material and Shader Support
Material and texture librarian.
- Texture and Material Libraries.
- Complex Material Editor.
- Sophisticated transparency: Face, reflected colors and edge transparency.
- Spherical, cubical and planar mapping.
- Mist and fog atmospheric shaders.
- "Shadow Catcher".
- 12 forms of texture modulation.
Versatile Texture Mapping
- Unlimited Texture Layering.
- Interactive 2D Texture Placement.
- 3D Texture Editor.
- 2D Texture Editor. Imports 2D bitmap textures from a variety of standard formats (2 through 32-bit BMP, Electric Image, IFF, JPEG, Photoshop PSD, SGI RGB, SoftImage PIC, TIFF or TARGA, or 8-bit CEL, FLC, FLI or GIF files), enable texture filtering (MIPmap or Bilinear).
- Full Alpha Channel Support.
Great 3D Import and Export
- All the functionality of Okino's PolyTrans.
- Extensive geometry import filters.
- Imports polygon, trimmed NURBS and bicubic patch geometry as well as all camera, lights, materials, textures and object hierarchy found in files.
- Animation Conversion.
- Robust DXF Import Filter.
- Extensive geometry export filters.
- Wide Geometry Support.
- Built-In Bitmap Image Converter.
Fast, Photo-Realistic Rendering
Fast and memory efficient 32-bit broadcast quality scanline & multi-threaded ray trace renderers.
- Multiple Rendering Formats.
- Selective Rendering.
- Many Output Formats.
- Accurate Alpha Channel Output.
- Soft-Edged or Hard-Edged Shadows.
- Field scanline rendering mode.
- Background Color Scheme.
System Requirements
- Recommended configuration:
Pentium-class CPU, 256-1GB+Mb memory, 1024x768 screen resolution with 24-bit color, accelerated NVIDIA or ATI video card will provide pixel level shaders, any version of Microsoft Windows.
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